How Do You Know if Your Arrmor Will Be Better or Worse Than Your Previuos One Dungeon Quest
This is a guide to obtaining the 'T0.five set', 'Dungeon Fix 2', or officially, 'Loftier Level Armor' upgrades in WoW Classic. These tier fix revamps were originally introduced in patch i.x equally a ways of providing non-raiders with a challenging end-game goal. The quest lines are actually pretty insane but very rewarding nonetheless
Introduction

First of all it's worth noting that the road to fully upgrading your T0 gear to T0.five is no joke. You'll need a lot of time, plenty of, and a few adamant friends to aid you forth the way. So enquire yourself first why you desire to embark on this adventure, and volition you lot find it worthwhile considering the investment you will be making.For example, the end-game raider isn't going to be interested in T0.five because the actual stats on T0.5 aren't much better than those of T0, and your pre-raiding BiS gear will not make employ of the entire T0 set to begin with anyhow. Nigh raiders will prefer to go as much pre-raid BiS equally they can and then commencement on obtaining T1 pieces (or the unabridged set for those classes that benefit most from prepare bonuses).
Hither's a listing of each T0.5 prepare in comparing with it's original T0 gear up for comparing stats gains (and losses).
So do bear in mind that this is more of a vanity or collectable venture and has picayune to do with efficient progression. Also, recollect that T0.v sets were introduced in patch 1.10 – Blizzard have not yet specified where the T0.v tier sets will fall in their official content plan. As a result, nosotros don't know if this will exist available on release or at a later date in their schedule.
Now that's out of the way – nevertheless interested? Hell yeah! You can apply our tier sets gallery tool to await at T0.v renders on whatever race, class, and gender combination to run across what your T0.5 upgrade could wait like.
These sets expect cute and will entreatment to a huge number of players who cull not to dive into raiding content at all for WoW Archetype. Information technology's the perfect challenge for a minor guild or group of friends who want to augment their T0 sets and follow a fun and lengthy quest concatenation.
Hither's an example of the Warrior's T0 set 'Valor' next to its T0.5 upgraded version 'Heroism' on a female person Orc. Note that it's non just a recolour – there are likewise subtle texture differences besides.
Basics
The following are the basic requirements and cautionary notes for the chain:
And here's a pre-questing shopping/collection list if yous want to make for superefficient plow-ins. Most can be bought off other players or the AH. You lotdon't need to get these before you begin – equally you lot will exist travelling through the areas in which they reside anyway.
- 1 Delicate Arcanite Converter
- 25 25 Volcanic Ash (from lava pools in Burning Steppes)
- iv Greater Eternal Essence
- 10 Stonescale Oil
- 4 Goblin Rocket Fuel
- i Fel Elemental Rod from 6'el
- iii Dark Atomic number 26 Bar
- 20 Enchanted Leather
- 3 Mooncloth
- 4 Cured Rugged Hibernate
- 4 Nighttime Rune
- viii Large Bright Shard
- 1 Flask of Supreme Ability
- one Signet of Beckoning: Fire
Quests

The epic quest arc comprises of 28 steps in total and takes you through all of the loftier level world zones and dungeons in the game, rewarding you with upgrades for various armor slots along the style in the same order regardless of class or faction. The quest types vary in nature (gathering, boss kill, dungeon quest) etc. and therefore are best completed in groups likewise working towards a T0.v upgrade.
The post-obit subsections are non intended to be a summary of the events or storyline – wouldn't want to spoil information technology for you entirely after all! They are merely notes in one form or another that can aid you along with each quest if you are having trouble with something or want to brand preparations beforehand – shopping lists, locations, and other pertinent data.
An Hostage Proposition
IfAlliance: Quest given past Deliana in Ironforge's High Seat.
Collect fifteen Winterspring Blood Sample – good driblet rate from Frostsaber Huntress and Frostsaber Stalker in the North of Winterspring. You'll also need to return 20g.
IfHorde: Quest given by Mokvar in Orgrimmar's Grommash Agree.
Collect 15 Silithus Venom Sample which drops adequately ofttimes from Stonelash Flayer, Stone Stalker and other Scorpids in Silithus. Yous'll also need to render 20g.
Bracers upgraded.
A Supernatural Device
Take the
Sealed Blood Container (Alliance) or
Sealed Venom Container (Horde) to Mux Manascrambler in Gadgetzan, Tanaris.
The Ectoplasmic Distiller
Bring Mux Manascrambler the following:
- 25 Volcanic Ash
- i Delicate Arcanite Converter
- 4 Greater Eternal Essence
- 10 Stonescale Oil
-
twoscore
Hunting for Ectoplasm
NB: Whilst you're in Winterspring, if you haven't got Fel Elemental Rod however, pay a visit to Vi'el near Darkwhisper Gorge equally you'll need it for the next pace. It costs 40g.
Locations of mobs that drop the ecto:
Scorched Ectoplasm: Tortured Druid and Tortured Watch in Silithus around 62,52.
Frozen Ectoplasm: Suffering Highborne and Anguished Highborne in Winterspring around 52,42.
Stable Ectoplasm: Eyeless Watcher, Death Singer, Detest Shrieker, Unseen Servant or Torn Screamer in E Plaguelands around 60,68 – 77,51 – or 71,35.
Strategy:
Pull a big group of mobs, isolate and impale non-ecto dropping mobs, then drop the Ectoplasmic Distiller and use Goblin Rocket Fuel to AoE downwardly the pack.
Both your graphic symbol and the mobs take to exist inside the radius (thirteen yards) of the distiller to loot the goo, which has to be looted immediately or information technology disappears.
A Portable Power Source
Kill Magma Lord Bokk in Burning Steppes (effectually 35,57 w of the Pillar of Ash) and loot Magma Core.
A Shifty Merchant
Give Mux the Fel Elemental Rod.
Return to Deliana/Mok'var
In IF/Org depending on faction.
But Compensation
Belt and Gloves upgraded.
In Search of Anthion
Utilise Extra-Dimensional Ghost Revealer outside the entrance to Stratholme (meeting stone) in E Plaguelands to reveal his ghost. Talk to him to continue the quest chain.
Expressionless Man's Plea
So this is one of the toughest challenges in the whole arc and is known as the 'Strat 45 expressionless run'. Basically your group has toengage (note, non kill) Baron Rivendare within 45 minutes of entering Stratholme.
You'll want to have, every bit I mentioned at the start, a very solid 5 human team with proficient communication. 1 mage as DPS tin can solo the trash inside a ziggurat speeding things up a off-white scrap. Paladins tank Strat very well with holy damage.
You won't accept fourth dimension to loot trash, bosses, or roll on greens. Just plough through information technology as fast equally you lot tin can, moving from one mob to the next and only stopping if you lot healer is OOM. Y'all don't have to pull every single trash pack if y'all don't need to.
To save fourth dimension, enter through the side gate (well to the East of the main gate!) and take in your possession Key to the City already to be able to unlock the gates leading in.
Strategic maps of Strathome


You'll commencement off in the Gauntlet at entrance B (showtime map). Pull lodge suggested as per the second map. Articulate out the three mini-bosses in the Ziggurats located at x, xi and 12 (first map). This volition open the gate to Slaughter Square and allow you to take on Baron. Adept luck with the timing and of course possibly the mountain will drop

An interesting note is that completing the quest provides m rep with Silvery Dawn, and an additional 300 rep if the girl survives.
Proof of Life
Ysida gives y'all a Ysida's Satchel containing elixirs and potions. She besides provides yous with Ysida's Locket which you have dorsum to Anthion Harmon outside Strat (remember to equip the revealer if he's non in that location).
Anthion'southward Strange Request
Give Anthion Harmon the following:
- three Dark Atomic number 26 Bar
- 20 Enchanted Leather
- 3 Mooncloth
- iv Cured Rugged Hide
Anthion'south Old Friend
Accept the Incomplete Imprint of Provocation to Falrin Treeshaper in the Library at Dire Maul. The Library can exist accessed from either the Westward or Northward wings. You'll need the Crescent Key to be able to transit from North wing, through the Library, to the West fly, and visa versa. Otherwise you'll need a group to clear DM.

Falrin'due south Vendetta
Remaining in DM and going to a fresh fly (West if yous entered Due north or visa versa), or by farming exterior of DM (at a very low drop rate though), collect 25 Ogre Warbeads and bring them back to Falrin.
The Instigator's Enchantment
Bring Falrin the following:
- iv Dark Rune
- 8 Large Brilliant Shard
- 1 Jeering Spectre'south Essence
With whatsoever luck the Jeering Spectre'due south Essence will have already dropped for you from the spirits in Dire Maul.
The Challenge
Go to BRD: Ring of Police and utilize the Banner of Provocation whilst being sentenced. This volition spawn Theldren who drops the quest item.
Anthion's Parting Words
Head back to Anthion in the E Plaguelands and he volition give y'all a class specific oral communication then send you lot dorsum to IF/Org for your rewards.
Legs, Boots and Shoulders upgraded.
Bodley's Unfortunate Fate
Become to Blackrock Mount and employ the Extra-Dimensional Ghost Revealer on the balcony exterior the URBS entrance to reveal Bodley.
The 3 Kings of Flame
The first ii 'kings' are relatively easy. Commencement of all go to BRD and kill Lord Incendius for Incendicite of Incendius. And then go to UBRS and kill Pyroguard Emberseer for Ember of Emberseer.
The 3rd 'rex', The Knuckles of Cynders, who drops Cinder of Cynders, is on the other hand a huge hurting in the ass to summon. There are 4 options bachelor to you.
1. Scan the AH for Scroll: Create Signet of Beckoning and then gather the mats to create Signet of Beckoning: Fire to summon him
2. Or, plow in Encrypted Twilight Texts repeatedly and hope that he mails y'all a Scroll: Create Signet of Beckoning, create a Signet of Beckoning: Burn and then summon him
3. Alternatively scan the AH for a fix-fabricated (merely likely to exist rare and expensive) Signet of Beckoning: Fire to summon him
4. Go the low-success simply inexpensive road by following these instructions to acquire all of the build-up materials yourself and so have a 20% chance to summon him at the very end.
Finally, you'll need to buy a Hallowed Brazier from an Argent Quartermaster. The cost is 120g if you lot are Honored with the Argent Dawn.
Components of Importance/The Left Piece of Lord Valthalak's Amulet
Basically you need to get your hands on Left Piece of Lord Valthalak'due south Amulet to consummate this affiliate of the epic arc.
To do that, 4 different quests exist (which all eventually cease upwardly with y'all returning the amulet) – simply he'll simply give you one of these four quests – information technology's chosen randomly. The four possible quests he chooses from are:
Tyr's Paw
Go to Eastern Plaguelands and farm Reddish Praetorian until the Brilliant Sword of Zealotry drops. Return to Bodley and he will send you to Stratholme (alive side) where y'all tin can then summon and kill Jarien / Sothos who will drop the Left Piece of Lord Valthalak's Amulet.
Purgation Isle
Subcontract Cursed Paladin, Cursed Justicar and Writhing Mage on Purgation Isle (South Due west of the Hillsbrad Foothills at body of water). Render to Bodley and he will ship you lot to Scholomance, where yous can then summon and kill Kormok, who drops the Left Piece of Lord Valthalak's Amulet.
Hive'Regal
Caput to Hive'Regal in Silithus and farm the elite insects there for Druidical Remains. Return them to Bodley and y'all'll be sent to LBRS to summon Mor Grayhoof in the room of War Principal Voone who will drib the Left Piece of Lord Valthalak'due south Amulet.
Starbreeze Hamlet
Obtain a Starbreeze Village Relic from a Frostmaul Behemothic or Frostmaul Preserver in the south of Winterspring (Gorge) and render it to Bradely. He'll and then send you to DM: East where you can summon and impale Isalien who drops the Left Piece of Lord Valthalak's Amulet.
I Come across Alcaz Isle In Your Time to come
Head to Dustwallow Marsh and subcontract the elite Naga on Algaz Isle (east of the coast) for 20 Bloodkelp. You'll find some in the baskets too. Endeavor and swim from the mainland coast to the island from a directly Due west to East direction – this keeps you in shallow water and reduces the risk of dying of fatigue.
More Components of Importance/The Right Piece of Lord Valthalak's Amulet
Over again, you can exist offered one of the 4 random quests as described to a higher place. Somewhen y'all'll terminate upwardly with the Right Slice of Lord Valthalak's Amulet and be able to continue.
Concluding Preparations
Provide Bodley with:
- ane Flask of Supreme Power
- 40 Blackrock Bracer
The bracers drib from mobs in LBRS, UBRS, and the passageways in Blackrock Mountain leading to the Blackrock Spire dungeon archway.
Mea Culpa, Lord Valthalak
Go to the Beast'south room in URBS and summon Lord V using the Brazier of Beckoning. Bring some Free Action Potion with you and employ them in apprehension when Lord V spawns adds (Spectral Assassins) – they cast a ten-second stun on a random political party member and this could devastate you lot if y'all aren't expecting it.
A Magic Resistance Potion is very useful particularly for his last phase, and if y'all have a Warrior its a good idea to spam Disarm.
Return to Bodley
On returning to Bodley he'll reward y'all with the Brazier of Invocation, which you can use to summon any of the previous bosses from the quest concatenation every 10 minutes. Y'all can farm them for loot which is pretty nice – they drib some of the strange Ironweave Battlesuit ready items too.
Back to the Starting time/Saving the Best for Concluding
Head back to IF/Orgrimmar and pick upwardly the final upgrades. Well done

Chest and Head upgraded. Set complete!
Comparing
This section is for those wondering what the actual total stats differences between T0 and T0.5 are. You can use the Base Stats Estimator to analyse these stats differences further. There aren't actually any huge jumps in stats as you can run into – T0.5 aren't raid sets subsequently all. Set bonuses remain identical but are reversed in order as you upgrade, and some interesting class-specific bonuses come into play with certain items.
Warrior

T0: Battlegear of Valor
T0.5: Battlegear of Heroism
Total Stats
Valor:
Armor: 3822
Strength: 110
Stamina: 131
Agility: 56
Spirit: 35
Crit: N/A
Striking: North/A
Defense force: N/A
Resists: 8 to all
Set on Power: forty
Misc: Chance on attack to heal for 88 to 132
Heroism:
Armor: 4087
Strength: 138
Stamina: 150
Agility: 50
Spirit: Due north/A
Crit: ii%
Striking: 2%
Defense: 15
Resists: 8 to all
Assail Power: forty
Misc: Take a chance on attack to heal for 88 to 132
Hunter

T0: Beaststalker Armor
T0.5: Beastmaster Armor
Total Stats
Beaststalker:
Armor: 2247
Agility: 138
Stamina: 90
Intellect: 48
Spirit: 49
Force: xx
Hit: N/A
Crit: Due north/A
Pet health: N/A
Pet armor: N/A
Pet damage: N/A
Pet crit: N/A
Set on Power: 40
Resists: 8 to all
Misc: Normal ranged attacks have 4% chance of restoring 200 mana
Beastmaster:
Armor: 2396
Agility: 157
Stamina: 113
Intellect: 69
Spirit: N/A
Strength: N/A
Striking: ane%
Crit: 1%
Pet health: three%
Pet armor: 10%
Pet damage: 3%
Pet crit: ii%
Attack Power: 40
Resists: 8 to all
Misc: Normal ranged attacks have 4% adventure of restoring 200 mana
Rogue

T0: Shadowcraft Armor
T0.v: Darkmantle Armor
Total Stats
Shadowcraft:
Armor: 1178
Agility: 157
Strength: 43
Stamina: 87
Spirit: 36
Crit: North/A
Hit: N/A
Attack Power: 40
Resists: viii to all
Misc: Take chances on set on to restore 35 Energy
Darkmantle:
Armor: 1247
Agility: 184
Strength: 57
Stamina: 97
Spirit: N/A
Crit: 1%
Hit: 2%
Set on Power: forty
Resists: 8 to all
Misc: Chance on attack to restore 35 Energy
Misc: Increases effective Stealth level
Warlock

T0: Dreadmist Raiment
T0.5: Deathmist Raiment
Total Stats
Dreadmist:
Armor: 691
Intellect: 118
Spirit: 95
Stamina: 114
Spell Power: 23
Spell Crit: North/A
Spell Hitting: N/A
Resists: +viii to all
Misc: When struck in combat has a hazard of causing attacker to flee in terror for 2 seconds
Deathmist:
Armor: 728
Intellect: 138
Spirit: N/A
Stamina: 157
Spell Power: 124
Spell Crit: 1%
Spell Hitting: ii%
Resists: +8 to all
Misc: When struck in gainsay has a chance of causing assaulter to abscond in terror for 2 seconds
Mage

T0: Magister's Regalia
T0.5: Magician's Regalia
Full Stats
Magister's:
Armor: 691
Intellect: 167
Spirit: 79
Stamina: 66
Spell Power: 23
Spell Penetration: N/A
Crit: North/A
Hit: Due north/A
Resists: +8 to all
Misc: When struck in combat has a chance of freezing attacker in identify for 3 sec
Sorcerer's:
Armor: 728
Intellect: 145
Spirit: 72
Stamina: 104
Spell Power: 130
Spell Penetration: twenty
Spell Crit: 1%
Spell Hit: one%
Resists: +8 to all
Misc: When struck in combat has a take a chance of freezing assailant in identify for 3 sec
Priest

T0: Vestments of the Devout
T0.5: Vestments of the Virtuous
Total Stats
Devout:
Armor: 691
Intellect: 134
Spirit: 115
Stamina: 71
Spell Power: 23
Crit: Northward/A
MP5: N/A
Resists: +8 to all
Misc: When struck in combat has a chance of shielding wearer with a shield that absorbs 350 damage.
Virtuous:
Armor: 728
Intellect: 115
Spirit: 96
Stamina: 108
Spell Power: 120
Crit: 1%
MP5: 27
Resists: +8 to all
Misc: When struck in combat has a chance of shielding wearer with a shield that absorbs 350 damage.
Paladin

T0: Lightforge Armor
T0.5: Soulforge Armor
Full Stats
Lightforge:
Armor: 3822
Forcefulness: 94
Stamina: 116
Intellect: 68
Spirit: 69
Agility: 22
Spell Power: Northward/A
MP5: Northward/A
Crit: North/A
Spell Crit: Due north/A
Attack Power: 40
Resists: +eight to all
Misc: Chance on melee attack to increment Spell Ability past upward to 95 for ten sec
Soulforge:
Armor: 4087
Strength: 98
Stamina: 106
Intellect: 104
Spirit: 44
Agility: N/A
Spell Power: 94
MP5: 12
Crit: ii%
Spell Crit: i%
Set on Power: forty
Resists: +8 to all
Misc: Chance on melee assault to increase Spell Ability by upwardly to 95 for 10 sec
Shaman

T0: The Elements
T0.v: The 5 Thunders
Total Stats
Elements:
Armor: 2247
Intellect: 110
Stamina: 64
Force: 43
Spirit: 108
Agility: fifteen
MP5: N/A
Spell Power: 23
Spell Crit: N/A
Resists: +8 to all
Misc: Risk on spell cast to increment Spell Power by up to 95 for 10 sec
V Thunders:
Armor: 2296
Intellect: 112
Stamina: 113
Strength: 63
Spirit: 73
Agility: N/A
MP5: 12
Spell Ability: 119
Spell Crit: 2%
Resists: +8 to all
Misc: Chance on spell bandage to increase Spell Power by up to 95 for ten sec
Druid

T0: Wildheart Raiment
T0.5: Feralheart Raiment
Total Stats
Wildheart:
Armor: 1178
Force: 26
Agility: 12
Stamina: 65
Intellect: 122
Spirit: 110
Spell Ability: xv
MP5: N/A
Attack Ability: 26
Resists: +8 to all
Misc: When struck in combat has a gamble of returning 300 mana, x rage, or 40 energy to the wearer.
Feralheart:
Armor: 1247
Strength: 86
Agility: 64
Stamina: 95
Intellect: 112
Spirit: 85
Spell Power: 92
MP5: 8
Assail Power: 26
Resists: +8 to all
Misc: When struck in combat has a chance of returning 300 mana, x rage, or twoscore energy to the wearer.
Source: https://www.warcrafttavern.com/wow-classic/guides/how-to-get-the-dungeon-2-tier-0-5-set/
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